Post by Serenade on Aug 26, 2013 13:57:30 GMT -6
Since most of the Force Metal in Command Mission can't be realistically used in the RP, the shop won't really be too large on stock. Some of them will also have a few changes applied to their uses to make them work as well. Also, Force Metal isn't available to 100% human characters unless it's used on a weapon of theirs or such. It can work fine with Cyborgs since parts of their bodies (or in other cases, most of their body) are robotic.
Quick note: No Supra Force Metal. Sorry.
To give a short, brief explanation for anyone who hasn't played Command Mission, Force Metal are tiny hexagonal mineral ores with special abilities hidden within them that can be internally equipped. However, applying too much Force Metal can cause health problems (Maverick-like symptoms for Reploid/Bio-roid) or sometimes a severely shortened life span. Sometimes it's bad enough that your stamina could be taken away in just one swing of a weapon. They say these metals are of extraterrestrial origin and was only recently discovered due to a meteor that landed in the Pacific Ocean. That's when they built Giga City around the area and mined for more Force Metal, which eventually began to be distributed throughout Giga City itself.
...But be thankful that the Force Metal limit is forced on this site (pun not intended), so the health problems from being overloaded is not possible. The limit of Force Metal varies depending on the species and what type of Force Metal it is, for there are Normal and Advanced Force Metals:
[Below the Tables are the rules on using Force Metal. Please read them before making as purchase.]
___________________________________________
Normal Force Metal
Name: Cost: Description:
Advanced Force Metal
______________________________________________
Each species has a different capacity of equipping Force Metal, which means some have an obvious clear advantage in being able to use more useful Force Metal. Below are limits of each species. Every race can equip up to 6 Force Metal, but advanced metal is limited depending on the species. Note that regardless of the number of advanced metal your species is limited to, the total limit of force metal overall is still 6. Each slot can be occupied by both types of force metal, so choose wisely on your choices, even if you have a large capacity for advanced. But below are the advanced metal restrictions:
-Reploids (Old/New Generation) and Bio-roids can equip a total of 4 Advanced Metal.
-Cyborgs can equip a total of 2 Advanced Metal.
-Humans can only equip 1 Advanced Metal.
To balance out the usage of Force Metal between the species, both Cyborg and Human characters receive an additional Force Metal Effect befitting them once they can no longer equip anymore Force Metal (due to the natural limit). This effect becomes active once all their other equipped Force Metal react to each other. This is only for these two races, as Reploids and Bio-roids have a much larger capacity for Advanced Metal and giving them additional bonuses will hand them an unfair advantage with Force Metal, despite the fact that they were meant to use it better. This is so no one will want to pick roids over fleshies/sort of fleshy folk only because they can't equip a larger quantity of Advanced stuff like the machines can.
-Cyborgs gain a free "Speed+" Normal Force Metal effect that completely ignores their capacity count.
-Humans gain a free "Weapon Energy ++" Advanced Force Metal effect that completely ignores their capacity count.
Lastly, Force Metal can stack up to 4, so if you want four Armor+ effects, then go for it. However, Metals with an asterisk [*] after their names can't be stacked for fairness sake.
Be sure to keep your Force Metal in your Signature inventory, though make it a separate one from your items to avoid confusion for both yourself and the staff, even if it's only one Force Metal.
Any questions, feel free to ask.
Quick note: No Supra Force Metal. Sorry.
To give a short, brief explanation for anyone who hasn't played Command Mission, Force Metal are tiny hexagonal mineral ores with special abilities hidden within them that can be internally equipped. However, applying too much Force Metal can cause health problems (Maverick-like symptoms for Reploid/Bio-roid) or sometimes a severely shortened life span. Sometimes it's bad enough that your stamina could be taken away in just one swing of a weapon. They say these metals are of extraterrestrial origin and was only recently discovered due to a meteor that landed in the Pacific Ocean. That's when they built Giga City around the area and mined for more Force Metal, which eventually began to be distributed throughout Giga City itself.
...But be thankful that the Force Metal limit is forced on this site (pun not intended), so the health problems from being overloaded is not possible. The limit of Force Metal varies depending on the species and what type of Force Metal it is, for there are Normal and Advanced Force Metals:
[Below the Tables are the rules on using Force Metal. Please read them before making as purchase.]
___________________________________________
Normal Force Metal
Name: Cost: Description:
Weapon Energy+ | 300z | Grants a small reduction rate for weapons or other special abilities being hindered by limits. |
Power+ | 200z | The strength of weaponry and special abilities is slightly increased. |
Armor+ | 200z | The durability of equipment and natural body defense is slightly increased. |
Speed+ | 200z | Movement and attacking speed is slightly increased. |
Anti-Virus | 500z | Negates the chances of an ailment program's success by half. |
Self-Repair* | 1,000z | Auto-regeneration. Recovers loss energy from battle at a sluggish rate. (Humans cannot use.) |
Advanced Force Metal
Weapon Energy++ | 800z | Grants a moderate reduction rate to weapons or other special abilities being hindered by limits. |
Full Specs* | 1,000z | Combines all the aspects of Power+, Armor+, and Speed+. |
Fire Resist* | 1,000z | Reduces damage from fire-based attacks moderately. |
Water Resist* | 1,000z | Reduces damage from ice/aqua-based attacks moderately. |
Thunder Resist* | 1,000z | Reduces damage from thunder/lightning-based attacks moderately. |
Firewall* | 1,000z | Negates the chances of a hacking program's success by half. |
Generator* | 1,000z | Can generate spare weapon energy once it runs out. (Usable only once per RP thread) |
Self-Repair +* | 2,000z | Auto-regeneration. Recovers loss energy from battle at a slow rate. (Humans cannot use) |
Barrier | 2,000z | Creates a large sphere with very limited distance that negates all damage. |
______________________________________________
Each species has a different capacity of equipping Force Metal, which means some have an obvious clear advantage in being able to use more useful Force Metal. Below are limits of each species. Every race can equip up to 6 Force Metal, but advanced metal is limited depending on the species. Note that regardless of the number of advanced metal your species is limited to, the total limit of force metal overall is still 6. Each slot can be occupied by both types of force metal, so choose wisely on your choices, even if you have a large capacity for advanced. But below are the advanced metal restrictions:
-Reploids (Old/New Generation) and Bio-roids can equip a total of 4 Advanced Metal.
-Cyborgs can equip a total of 2 Advanced Metal.
-Humans can only equip 1 Advanced Metal.
To balance out the usage of Force Metal between the species, both Cyborg and Human characters receive an additional Force Metal Effect befitting them once they can no longer equip anymore Force Metal (due to the natural limit). This effect becomes active once all their other equipped Force Metal react to each other. This is only for these two races, as Reploids and Bio-roids have a much larger capacity for Advanced Metal and giving them additional bonuses will hand them an unfair advantage with Force Metal, despite the fact that they were meant to use it better. This is so no one will want to pick roids over fleshies/sort of fleshy folk only because they can't equip a larger quantity of Advanced stuff like the machines can.
-Cyborgs gain a free "Speed+" Normal Force Metal effect that completely ignores their capacity count.
-Humans gain a free "Weapon Energy ++" Advanced Force Metal effect that completely ignores their capacity count.
Lastly, Force Metal can stack up to 4, so if you want four Armor+ effects, then go for it. However, Metals with an asterisk [*] after their names can't be stacked for fairness sake.
Be sure to keep your Force Metal in your Signature inventory, though make it a separate one from your items to avoid confusion for both yourself and the staff, even if it's only one Force Metal.
Any questions, feel free to ask.